The formulation of the problem is often more essential than its solution, which may be merely a matter of mathematical or experimental skill. ― Albert Einstein
Q:一个线程有几个 Handler?
Q: 线程间的通信的原理是怎样的?
Q: Handler 内存泄漏的原因?为什么其他的内部类没有说过这个问题?
Q: 为何主线程可以 new Handler ?如果想要在子线程中 new Handler 要做些什么准备?
/** * Pushes a message onto the end of the message queue after all pending messages * before the current time. It will be received in {@link #handleMessage}, * in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ /** * 在所有挂起的消息之后将消息推送到消息队列的末尾 * 当前时间之前。它将在 {@link #handleMessage} 中收到, * 在附加到该处理程序的线程中。 * * @return 如果消息成功放入则返回 true * 消息队列。失败时返回 false,通常是因为 * 处理消息队列的 looper 正在退出。 */ publicfinalbooleansendMessage(@NonNull Message msg) { return sendMessageDelayed(msg, 0); }
/** * Enqueue a message into the message queue after all pending messages * before (current time + delayMillis). You will receive it in * {@link #handleMessage}, in the thread attached to this handler. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ /** * 将一条消息放入消息队列中,位于所有挂起的消息之后 * 之前(当前时间+delayMillis)。您将在以下时间收到它: * {@link #handleMessage},在附加到该处理程序的线程中。 * * @return 如果消息成功放入则返回 true * 消息队列。失败时返回 false,通常是因为 * 处理消息队列的 looper 正在退出。请注意,一个 * true 的结果并不意味着该消息将被处理 -- 如果 * Looper 在消息发送之前退出 * 发生则消息将被丢弃。 */ publicfinalbooleansendMessageDelayed(@NonNull Message msg, long delayMillis) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis); }
/** * Enqueue a message into the message queue after all pending messages * before the absolute time (in milliseconds) <var>uptimeMillis</var>. * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b> * Time spent in deep sleep will add an additional delay to execution. * You will receive it in {@link #handleMessage}, in the thread attached * to this handler. * * @param uptimeMillis The absolute time at which the message should be * delivered, using the * {@link android.os.SystemClock#uptimeMillis} time-base. * * @return Returns true if the message was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. Note that a * result of true does not mean the message will be processed -- if * the looper is quit before the delivery time of the message * occurs then the message will be dropped. */ /** * 将消息排队到消息队列中,在绝对时间(以毫秒为单位)<var>uptimeMillis</var>之后的所有挂起消息之后。 * <b>时间基准是 {@link android.os.SystemClock#uptimeMillis}。</b> * 在深度睡眠期间花费的时间将会额外延迟执行。 * 您将在{@link #handleMessage}中接收它,该方法会在与此处理程序连接的线程中执行。 * * @param uptimeMillis 消息应该传递的绝对时间,使用{@link android.os.SystemClock#uptimeMillis}作为时间基准。 * * @return 如果消息成功放置到消息队列中,则返回 true 。如果失败,则返回 false ,通常是因为处理消息队列的消息循环正在退出。 * 请注意,返回true并不意味着消息将被处理 - 如果消息传递时间之前消息循环被退出,则消息将被丢弃。 */ publicbooleansendMessageAtTime(@NonNull Message msg, long uptimeMillis) { MessageQueuequeue= mQueue; if (queue == null) { RuntimeExceptione=newRuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log.w("Looper", e.getMessage(), e); returnfalse; } return enqueueMessage(queue, msg, uptimeMillis); }
booleanenqueueMessage(Message msg, long when) { if (msg.target == null) { thrownewIllegalArgumentException("Message must have a target."); }
synchronized (this) { if (msg.isInUse()) { thrownewIllegalStateException(msg + " This message is already in use."); }
if (mQuitting) { IllegalStateExceptione=newIllegalStateException( msg.target + " sending message to a Handler on a dead thread"); Log.w(TAG, e.getMessage(), e); msg.recycle(); returnfalse; }
msg.markInUse(); msg.when = when; Messagep= mMessages; boolean needWake; if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; }
// We can assume mPtr != 0 because mQuitting is false. if (needWake) { nativeWake(mPtr); } } returntrue; }
if (p == null || when == 0 || when < p.when) { // New head, wake up the event queue if blocked. msg.next = p; mMessages = msg; needWake = mBlocked; } else { ... }
if(p == null || when == 0 || when < p.when) { ... } else { // Inserted within the middle of the queue. Usually we don't have to wake // up the event queue unless there is a barrier at the head of the queue // and the message is the earliest asynchronous message in the queue. needWake = mBlocked && p.target == null && msg.isAsynchronous(); Message prev; for (;;) { prev = p; p = p.next; if (p == null || when < p.when) { break; } if (needWake && p.isAsynchronous()) { needWake = false; } } msg.next = p; // invariant: p == prev.next prev.next = msg; }
// CloseGuard defaults to true and can be quite spammy. We // disable it here, but selectively enable it later (via // StrictMode) on debug builds, but using DropBox, not logs. CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Make sure TrustedCertificateStore looks in the right place for CA certificates finalFileconfigDir= Environment.getUserConfigDirectory(UserHandle.myUserId()); TrustedCertificateStore.setDefaultUserDirectory(configDir);
// Find the value for {@link #PROC_START_SEQ_IDENT} if provided on the command line. // It will be in the format "seq=114" longstartSeq=0; if (args != null) { for (inti= args.length - 1; i >= 0; --i) { if (args[i] != null && args[i].startsWith(PROC_START_SEQ_IDENT)) { startSeq = Long.parseLong( args[i].substring(PROC_START_SEQ_IDENT.length())); } } } ActivityThreadthread=newActivityThread(); thread.attach(false, startSeq);
if (sMainThreadHandler == null) { sMainThreadHandler = thread.getHandler(); }
if (false) { Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread")); }
// End of event ActivityThreadMain. Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER); Looper.loop();
/** * Initialize the current thread as a looper, marking it as an * application's main looper. See also: {@link #prepare()} * * @deprecated The main looper for your application is created by the Android environment, * so you should never need to call this function yourself. */ @Deprecated publicstaticvoidprepareMainLooper() { prepare(false); synchronized (Looper.class) { if (sMainLooper != null) { thrownewIllegalStateException("The main Looper has already been prepared."); } sMainLooper = myLooper(); } }
android.os.Looper#prepare(boolean)
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privatestaticvoidprepare(boolean quitAllowed) { if (sThreadLocal.get() != null) { thrownewRuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(newLooper(quitAllowed)); }
准备 Handler
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if (sMainThreadHandler == null) { sMainThreadHandler = thread.getHandler(); }
android.app.ActivityThread#getHandler
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@UnsupportedAppUsage public Handler getHandler() { return mH; }
publicstaticvoidloop() { finalLooperme= myLooper(); if (me == null) { thrownewRuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } if (me.mInLoop) { Slog.w(TAG, "Loop again would have the queued messages be executed" + " before this one completed."); }
me.mInLoop = true;
// Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder.clearCallingIdentity(); finallongident= Binder.clearCallingIdentity();
// Allow overriding a threshold with a system prop. e.g. // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start' finalintthresholdOverride= SystemProperties.getInt("log.looper." + Process.myUid() + "." + Thread.currentThread().getName() + ".slow", 0);
me.mSlowDeliveryDetected = false;
for (;;) { if (!loopOnce(me, ident, thresholdOverride)) { return; } } }
privatestaticbooleanloopOnce(final Looper me, finallong ident, finalint thresholdOverride) { Messagemsg= me.mQueue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. returnfalse; }
// This must be in a local variable, in case a UI event sets the logger finalPrinterlogging= me.mLogging; if (logging != null) { logging.println(">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what); } // Make sure the observer won't change while processing a transaction. finalObserverobserver= sObserver;